Tuesday, March 3, 2009

Life Story Game

I've been hooked up on this game entitled Fable:The lost chapter (a second release of the Fable series) created by microsoft and I have been playing this for like 3 weeks. It was released last 2005 so I'm kinda out dated and maybe most of you had seen or maybe played this game.It's a PC based (Though they released it first on xbox) action-RPG(Role Playing Game) which lets you make some morality choices and explore some predetermined paths through a world, a game that tried to be fairly open-ended but restricted that lofty goal with a limited number of missions to take from a central Guild and only a few side quests open and offered at any one time. That's not to say it was a bad game, but it was far from what people had grown to expect.

I got this Few screen shots just to give you guys a little peek on how it's like to be in the game...










How to play???

Fable is played from the second person perspective, with an over-the-shoulder camera view. As seems to be the norm now, the camera is controlled using the mouse. This includes a small amount of zoom-in/zoom-out with the scroll button, if you have one. Movement of the Hero is done with the keyboard, with the normal configurable options. Beyond the basic four keys, there are action keys (Tab, by default), spell activating keys (Left Shift), and most dialogues can be skipped with a click, or Escape for longer cut-scenes. All the cut-scenes are done with the normal rendering engine, so your Hero always looks consistent – your armour and weaponry and appearance show up in the cut-scenes too.

The rest of the keyboard isn't exactly ignored either. The number keys are for the quick action slots that are visible at the bottom of the screen most of the time.Your inventory is managed from the in-game menus that are activated by pressing Return at any time. This menu contains access to your skills, your quest log, experience, inventory and the in-game options.

After early sections on childhood and hero guild training (tutorials on fighting, archery, and spell casting), you get quests from the guild. Then you can go out, do good, do evil, earn experience in physical, skill and magic realms, then return to the guild for training and more quests. The central plot drives the availability of quests. Some are connected with the overall story arc; plenty are side quests that enable you to earn experience and renown to enable entry to the more difficult quests. The early quests revolve around tasks such as escort duty, or bandit hunting; later ones involve breaking the siege of a village by bandits, or fighting in the Arena.

Skill and attribute development is based upon experience earned in the field, so if you want to be a powerful warrior, you need to get into a lot of hand-to-hand fights performing plenty of 'flourish' finishing moves. If you want to be a sneaky thief, you need to sneak around stealing and shooting at the bad guys from a distance; you could try concentrating on trading too. Wannabe mages should concentrate on casting a lot of spells. Completing quests also contributes to a 'general' pool of experience that can be applied across all three specialisations – a kind of crosstraining if you like. Experience points are spent buying health, strength, stealth, speed, accuracy, and spell upgrades at the Hero's Guild.

Getting around the world is achieved on foot, for the most part, so it is inevitable that the game has a system of teleport devices strategically placed around the countryside. In addition, providing nobody hits you while you're doing this, you can press and hold the 'G' key to activate your Guild badge (or seal), which also gives you access to the teleport network.


So what are you waiting for? grab a PC and start installing.... ^^

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